Submitted by Karen G. Schneider on August 29, 2007 - 6:44pm
I wrote my longest TechSource post of last summer while sitting in
a very warm home office in Palo Alto,
sweating in my skivvies. Now in late summer 2007 I find myself in a day-job where the A/C is
so efficient I drape a my “office blanky” around my shoulders in the afternoon
(I'm essentially a snake, so I'm cold wherever I go in the well-refrigerated
South). Things change, don't they? Read More »
Submitted by Jenny Levine on August 24, 2007 - 11:27am
By Liz Lawley Presented July 24, 2007 Read More »
Submitted by Jenny Levine on August 24, 2007 - 11:15am
By Eli Neiburger Presented July 23, 2007 Read More »
Submitted by Jenny Levine on August 24, 2007 - 10:44am
By Lisa Janicke Hinchliffe Presented July 23, 2007
Lisa Janicke Hinchliffe stepped in at the last minute to give this presentation about the multitude of gaming services the University of Illinois at Urbana-Champaign Libraries are offering and planning. More info....
Listen to an MP3 audio file of this session (37MB, 40:52) Read More »
Submitted by Jenny Levine on August 24, 2007 - 10:00am
By Chris Harris Presented July 23, 2007
"This session would be a perfect fit for anyone who wants to bring gaming to
school libraries or forge a game-based partnership with a school. Interactive
fiction, also know as text-based adventure gaming, combines the mental
stimulation of gaming, the challenge of game creation, and English Language Arts
standards. Using the free tools shared at this session, your gaming group will
be ready to begin creating a new world with a primary focus on content instead
of a complicated graphical engine." More info....
Read More »
Submitted by Jenny Levine on August 23, 2007 - 10:07am
By Amy Harris, Scott Rice Presented July 24, 2007 Read More »
Submitted by Jenny Levine on August 23, 2007 - 9:56am
By Matt Gullett, Kelly Czarnecki, Craig Davis Presented July 23, 2007 Read More »
Submitted by Jenny Levine on August 23, 2007 - 9:19am
By Beth Gallaway Presented July 24, 2007
"Circulating video games and software is one way to serve gamers, but without community and staff storage, buy in, theft, damage, and storage can be major hurdles. Discover alternatives such as downloadable games and subscription-based game services from a variety of vendors, and hear about libraries that are implementing digital and mail order game services! We will also examine the potential of mail order gaming services from vendors such as Red Octane and GameFly, and show other digital services with appeal to gamers for libraries to consider." More info....
Listen to an MP3 audio file of this session (34MB, 37:23) Read More »
Submitted by Jenny Levine on August 23, 2007 - 9:02am
By Stephanie Publicker, Lyn Allen Presented July 23, 2007
ToxMystery: Using a Game to Make Learning about Chmicals Fun for Kids: "ToxMystery (http://toxmystery.nlm.nih.gov) is the National Library of
Medicine's interactive learning site for 8-11 year old children. It provides a
fun, game-like experience while introducing potential environmental health
hazards sometimes found in the home. Read More »
Submitted by Jenny Levine on August 22, 2007 - 3:23pm
By Dwight McInvaill Presented July 24, 2007 Read More »
Submitted by Jenny Levine on August 22, 2007 - 3:23pm
By Bee Gallegos and Tammy Allgood Presented July 24, 2007
"Quarantined: Axl Wise and the Information Outbreak is a fully interactive
single-player game environment that simulates the complex processes of
selecting, using, evaluating and synthesizing multiple sources of information
within a research environment. A variety of information sources such as
databases, the online catalog, the web, librarians, professors and peers are
employed to solve the mystery in this game. Read More »
Submitted by Jenny Levine on August 22, 2007 - 12:31pm
By Annie Downey and Kristin Boyett Presented July 24, 2007
"The University of North Texas Libraries is planning a unique, online educational
game to develop information literacy among its students. This presentation will
include information on the entire development process of this single player
online role-playing game. Read More »
Submitted by Jenny Levine on August 22, 2007 - 12:31pm
By Martin House and Mark Engelbrecht Presented July 24, 2007 Read More »
Submitted by Jenny Levine on August 22, 2007 - 7:34am
By Beth Gallaway Presented July 24, 2007
"Circulating video games and software is one way to serve gamers. Discover how to
make the case to include this exciting new format in your collections. Learn how
to evaluate, select, purchase, store, and market PC and console games at your
library. A hands-on exercise acclimates libraries to gaming magazines and game
reviews, and a showcase of best practices presents models to follow." More info....
Read More »
Submitted by Jenny Levine on August 22, 2007 - 7:33am
By Kathrine Fallow Presented July 23, 2007
"Video games are under scrutiny around the country as some parents and special
interest groups raise concerns about the topics and themes contained in some
games. Some groups call for laws regulating access to games based on their
content; others advocate for an outright ban on violent games. Several states
have passed laws restricting minors' access to 'violent' video games, but every
such law has been invalidated by the courts under the First
Amendment. Read More »
Submitted by Jenny Levine on August 22, 2007 - 7:33am
By Kit Ward-Crixell Presented July 23, 2007
"If you turned LiveJournal upside down and shook it, Harry Potter role-playing
games [RPGs] would fall out. An LJer myself, I was intrigued when I read this
characterization of LJ and went on a cursory search of LiveJournal communities.
Not only did I find hundreds of RPGs based on the fictional world of JK Rowling,
I found a myriad of RPGs based on other books, or RPGs in which characters from
different authors' works interact. LiveJournal, a blogging website and online
community, is also a hotspot of book-based role-playing. Read More »
Submitted by Jenny Levine on August 22, 2007 - 7:33am
By Kelly Czarnecki Presented July 23, 2007 Read More »
Submitted by Jenny Levine on August 21, 2007 - 10:36am
By Lisa Janicke Hinchliffe Presented July 23, 2007 Read More »
Submitted by Jenny Levine on August 21, 2007 - 10:24am
By Natalie Gick Presented July 23, 2007
"In support of games courses, faculty research and students interested in careers
in gaming, the SFU Surrey Library has a Games Room with PCs, games consoles and
a games collection. Hear how the games room came to be, the computing
requirements and ongoing maintenance needed, and about policies and collection
development." More info....
Listen to an MP3 audio file of this session (33MB, 35:56) Read More »
Submitted by Jenny Levine on August 21, 2007 - 10:07am
By Tom Peters, Lori Bell, John Kirriemuir Presented July 23, 2007
Libraries Get a Second Life: "First lives are often busy enough but a second one can allow you to be anyone
you want! Alliance Library System started the Second Life Library in April 2006.
We have found that people in virtual worlds do want libraries, and even books.
We have offered some traditional and some new services. This program will cover
how we got started, what works and what does not work. Tom Peters and Lori Bell
will discuss the project. " More info.... Read More »
Submitted by Jenny Levine on August 21, 2007 - 9:59am
By Barbara Galik Presented July 23, 2007 Read More »
Submitted by Jenny Levine on August 20, 2007 - 4:22pm
By Amy Alessio, Joe Torres, Kelly Laszczak, Eric Currie, Alex Tyle Presented July 23, 2007
Growing a Gaming Group: "Create a Gaming Advisory Board at your school or public library. Presenters will
demonstrate equipment used on a variety of platforms, and outline activities
used with a monthly gaming group. Work with a Gaming Group to revolutionize your
digital collections, online presence, programming for younger gamers and more.” More info.... Read More »
Submitted by Jenny Levine on August 20, 2007 - 4:10pm
By Julie Scordato Presented July 23, 2007
"How do you get a library from 'Surely you can't mean video games at my library?'
to, “When am I getting video games at my library!”
In December 2006, the
Columbus Metropolitan Library Board of Trustees approved a budget of $25,000 to
bring gaming equipment to each of its 21 locations as a major teen services
programming initiative. This presentation will look at how we went from sending
two librarians to the Chicago MLS gaming symposium in December 2005 to unrolling
gaming system wide for Teen Tech Week 2007. Read More »
Submitted by Jenny Levine on August 20, 2007 - 3:58pm
By H. David "Giz" Womack, Lynn S. Sutton, and Lori O. Critz Presented July 23, 2007 Read More »
Submitted by Jenny Levine on August 20, 2007 - 3:53pm
By Donald Dennis Presented July 23, 2007
"Game environments for traditional and modern board games, card games, RPGs, or
even electronic games are not the traditional domain of libraries. Games are, by
and large, an interactive activity. Formal and informal communities have
developed around board games, card games, RPGs (role playing games), or even
electronic games.
Read More »
Submitted by Jenny Levine on August 20, 2007 - 3:44pm
By Jami Schwarzwalder Presented July 23, 2007
"In Second Life, Schwarzwalder has taught classes on how to create items for
interactive display. Here she will show the audience how to make a prim book
using the same instructions she gives for in world." More info....
Listen to an MP3 audio file of this session (35MB, 38:09) Read More »
Submitted by Jenny Levine on August 17, 2007 - 2:36pm
On July 22, 2007, Eli Neiburger closed the first day of presentations by sharing the emotional and social impact the Ann Arbor District Library's gaming tournaments have had on teens, parents, families, and even 78-year old military veterans. The Payoff, Up Close and Personal, included some powerful video of the participants themselves, and then Eli thrilled the crowd by announcing the GT System.
Listen to an MP3 audio file of the session (67MB, 1:11:58)
Read More »
Submitted by Jenny Levine on August 17, 2007 - 2:15pm
On Sunday, July 22, 2007, Scott Nicholson from the Information Institute of Syracuse helped open the Symposium by presenting a session titled Who Else Is Playing? The Current State of Gaming in Libraries. His findings constitute the first real research our profession has regarding the reach of gaming in libraries today. Plus, Scott got to give everyone in the audience a free game of Wits & Wagers, so there was a lot of fun mixed in with the statistics. Read More »
Submitted by Jenny Levine on August 16, 2007 - 2:36pm
Submitted by Tom Peters on August 11, 2007 - 10:20pm
The dog days of August 2007 may be remembered as that magic moment when librarianship as practiced in Second Life finally received permission to dine at the adults' table.
On August 3rd the Library of Congress announced a new initiative -- Preserving Creative America. They made eight grant awards totally $2.15 million "...to address the long-term preservation of creative content in digital form." The creative content being targeted includes the usual suspects, such as digitally created motion pictures, digital music, and digital photographs, but it also includes comic strips (Doonesbury) and editorial cartoons (Pat Oliphant) -- which I assume were not born digital, but perhaps I'm just revealing my quaint, old-fashioned notions of how cartoons are drawn these days. Read More »
Submitted by Jenny Levine on August 8, 2007 - 2:39pm
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