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Audio of Liz Lawley's Closing Keynote from GLLS2007

Submitted by Jenny Levine on August 24, 2007 - 11:27am

By Liz Lawley
Presented July 24, 2007
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Audio from GLLS2007: Gaming in the Library: From Collections to Services and Beyond

Submitted by Jenny Levine on August 24, 2007 - 10:44am

By Lisa Janicke Hinchliffe
Presented July 23, 2007

Lisa Janicke Hinchliffe talks about gaming at the University of Illinois, Urbana-Champaign Library Lisa Janicke Hinchliffe stepped in at the last minute to give this presentation about the multitude of gaming services the University of Illinois at Urbana-Champaign Libraries are offering and planning. More info....

Listen to an MP3 audio file of this session (37MB, 40:52)
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Audio from GLLS2007: You See an Interactive Fiction Game in Front of You...

Submitted by Jenny Levine on August 24, 2007 - 10:00am

By Chris Harris
Presented July 23, 2007

Chris Harris talks about interactive fiction online "This session would be a perfect fit for anyone who wants to bring gaming to school libraries or forge a game-based partnership with a school. Interactive fiction, also know as text-based adventure gaming, combines the mental stimulation of gaming, the challenge of game creation, and English Language Arts standards. Using the free tools shared at this session, your gaming group will be ready to begin creating a new world with a primary focus on content instead of a complicated graphical engine." More info.... Read More »


Audio from GLLS2007: Teen Panel

Submitted by Jenny Levine on August 24, 2007 - 9:12am

Moderated by Stephen Abram
July 23, 2007

Monday evening at the Symposium, we were lucky enough to enjoy the company of 11 teens who answered questions posed by Stephen Abram.

Evening teen panel moderated by Stephen Abram

Listen to an MP3 audio file of this session (87MB, 1:34:38)

tags: glls2007, gaming in libraries


Audio from GLLS2007: Games Students Play: A New Approach to Online Information Literacy Instruction

Submitted by Jenny Levine on August 23, 2007 - 10:07am

By Amy Harris, Scott Rice
Presented July 24, 2007
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Audio from GLLS2007: Library as Laboratory: Supporting Culture

Submitted by Jenny Levine on August 23, 2007 - 9:56am

By Matt Gullett, Kelly Czarnecki, Craig Davis
Presented July 23, 2007
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Audio from GLLS2007: Digital Downloads for Gamers

Submitted by Jenny Levine on August 23, 2007 - 9:19am

By Beth Gallaway
Presented July 24, 2007

"Circulating video games and software is one way to serve gamers, but without community and staff storage, buy in, theft, damage, and storage can be major hurdles. Discover alternatives such as downloadable games and subscription-based game services from a variety of vendors, and hear about libraries that are implementing digital and mail order game services! We will also examine the potential of mail order gaming services from vendors such as Red Octane and GameFly, and show other digital services with appeal to gamers for libraries to consider." More info....

Listen to an MP3 audio file of this session (34MB, 37:23)
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Audio from GLLS2007: Using Gaming to Educate Children

Submitted by Jenny Levine on August 23, 2007 - 9:02am

By Stephanie Publicker, Lyn Allen
Presented July 23, 2007

Stephanie Publicker talks about gaming at the National Library of Medicine ToxMystery: Using a Game to Make Learning about Chmicals Fun for Kids: "ToxMystery (http://toxmystery.nlm.nih.gov) is the National Library of Medicine's interactive learning site for 8-11 year old children. It provides a fun, game-like experience while introducing potential environmental health hazards sometimes found in the home.
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Audio from GLLS2007: Quarantined: Creating an Online Game to Teach Information Skills

Submitted by Jenny Levine on August 22, 2007 - 3:23pm

By Bee Gallegos and Tammy Allgood
Presented July 24, 2007

958383250_e1e26a80ce_m.jpg "Quarantined: Axl Wise and the Information Outbreak is a fully interactive single-player game environment that simulates the complex processes of selecting, using, evaluating and synthesizing multiple sources of information within a research environment. A variety of information sources such as databases, the online catalog, the web, librarians, professors and peers are employed to solve the mystery in this game.
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