Submitted by Jenny Levine on August 20, 2007 - 4:10pm
By Julie Scordato Presented July 23, 2007
"How do you get a library from 'Surely you can't mean video games at my library?'
to, “When am I getting video games at my library!”
In December 2006, the
Columbus Metropolitan Library Board of Trustees approved a budget of $25,000 to
bring gaming equipment to each of its 21 locations as a major teen services
programming initiative. This presentation will look at how we went from sending
two librarians to the Chicago MLS gaming symposium in December 2005 to unrolling
gaming system wide for Teen Tech Week 2007. Read More »
Submitted by Jenny Levine on August 20, 2007 - 3:58pm
By H. David "Giz" Womack, Lynn S. Sutton, and Lori O. Critz Presented July 23, 2007 Read More »
Submitted by Jenny Levine on August 20, 2007 - 3:53pm
By Donald Dennis Presented July 23, 2007
"Game environments for traditional and modern board games, card games, RPGs, or
even electronic games are not the traditional domain of libraries. Games are, by
and large, an interactive activity. Formal and informal communities have
developed around board games, card games, RPGs (role playing games), or even
electronic games.
Read More »
Submitted by Jenny Levine on August 20, 2007 - 3:44pm
By Jami Schwarzwalder Presented July 23, 2007
"In Second Life, Schwarzwalder has taught classes on how to create items for
interactive display. Here she will show the audience how to make a prim book
using the same instructions she gives for in world." More info....
Listen to an MP3 audio file of this session (35MB, 38:09) Read More »
Submitted by Jenny Levine on August 17, 2007 - 2:36pm
On July 22, 2007, Eli Neiburger closed the first day of presentations by sharing the emotional and social impact the Ann Arbor District Library's gaming tournaments have had on teens, parents, families, and even 78-year old military veterans. The Payoff, Up Close and Personal, included some powerful video of the participants themselves, and then Eli thrilled the crowd by announcing the GT System.
Listen to an MP3 audio file of the session (67MB, 1:11:58)
Read More »
Submitted by Jenny Levine on August 17, 2007 - 2:15pm
On Sunday, July 22, 2007, Scott Nicholson from the Information Institute of Syracuse helped open the Symposium by presenting a session titled Who Else Is Playing? The Current State of Gaming in Libraries. His findings constitute the first real research our profession has regarding the reach of gaming in libraries today. Plus, Scott got to give everyone in the audience a free game of Wits & Wagers, so there was a lot of fun mixed in with the statistics. Read More »
Submitted by Jenny Levine on August 16, 2007 - 2:36pm
Submitted by Tom Peters on August 11, 2007 - 10:20pm
The dog days of August 2007 may be remembered as that magic moment when librarianship as practiced in Second Life finally received permission to dine at the adults' table.
On August 3rd the Library of Congress announced a new initiative -- Preserving Creative America. They made eight grant awards totally $2.15 million "...to address the long-term preservation of creative content in digital form." The creative content being targeted includes the usual suspects, such as digitally created motion pictures, digital music, and digital photographs, but it also includes comic strips (Doonesbury) and editorial cartoons (Pat Oliphant) -- which I assume were not born digital, but perhaps I'm just revealing my quaint, old-fashioned notions of how cartoons are drawn these days. Read More »
Submitted by Jenny Levine on August 8, 2007 - 2:39pm
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