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Audio from GLLS2007: Games Students Play: A New Approach to Online Information Literacy Instruction

Submitted by Jenny Levine on August 23, 2007 - 9:07am

By Amy Harris, Scott Rice
Presented July 24, 2007
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Audio from GLLS2007: Library as Laboratory: Supporting Culture

Submitted by Jenny Levine on August 23, 2007 - 8:56am

By Matt Gullett, Kelly Czarnecki, Craig Davis
Presented July 23, 2007
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Audio from GLLS2007: Digital Downloads for Gamers

Submitted by Jenny Levine on August 23, 2007 - 8:19am

By Beth Gallaway
Presented July 24, 2007

"Circulating video games and software is one way to serve gamers, but without community and staff storage, buy in, theft, damage, and storage can be major hurdles. Discover alternatives such as downloadable games and subscription-based game services from a variety of vendors, and hear about libraries that are implementing digital and mail order game services! We will also examine the potential of mail order gaming services from vendors such as Red Octane and GameFly, and show other digital services with appeal to gamers for libraries to consider." More info....

Listen to an MP3 audio file of this session (34MB, 37:23)
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Audio from GLLS2007: Using Gaming to Educate Children

Submitted by Jenny Levine on August 23, 2007 - 8:02am

By Stephanie Publicker, Lyn Allen
Presented July 23, 2007

Stephanie Publicker talks about gaming at the National Library of Medicine ToxMystery: Using a Game to Make Learning about Chmicals Fun for Kids: "ToxMystery (http://toxmystery.nlm.nih.gov) is the National Library of Medicine's interactive learning site for 8-11 year old children. It provides a fun, game-like experience while introducing potential environmental health hazards sometimes found in the home.
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Audio from GLLS2007: Quarantined: Creating an Online Game to Teach Information Skills

Submitted by Jenny Levine on August 22, 2007 - 2:23pm

By Bee Gallegos and Tammy Allgood
Presented July 24, 2007

958383250_e1e26a80ce_m.jpg "Quarantined: Axl Wise and the Information Outbreak is a fully interactive single-player game environment that simulates the complex processes of selecting, using, evaluating and synthesizing multiple sources of information within a research environment. A variety of information sources such as databases, the online catalog, the web, librarians, professors and peers are employed to solve the mystery in this game.
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Audio from GLLS2007: Teens Gaming their Way to Success at the Carvers Bay Branch Library

Submitted by Jenny Levine on August 22, 2007 - 2:23pm

By Dwight McInvaill
Presented July 24, 2007
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Audio from GLLS2007: Information Literacy through Unique Education Gaming Application

Submitted by Jenny Levine on August 22, 2007 - 11:31am

By Annie Downey and Kristin Boyett
Presented July 24, 2007

Kristin Boyett talks about creating an information literacy game at the University of North Texas Library "The University of North Texas Libraries is planning a unique, online educational game to develop information literacy among its students. This presentation will include information on the entire development process of this single player online role-playing game.
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Audio from GLLS2007: Gaming for Adults

Submitted by Jenny Levine on August 22, 2007 - 11:31am

By Martin House and Mark Engelbrecht
Presented July 24, 2007
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Audio from GLLS2007: Core Collections

Submitted by Jenny Levine on August 22, 2007 - 6:34am

By Beth Gallaway
Presented July 24, 2007

Beth Gallaway talks about digital downloads for gamers "Circulating video games and software is one way to serve gamers. Discover how to make the case to include this exciting new format in your collections. Learn how to evaluate, select, purchase, store, and market PC and console games at your library. A hands-on exercise acclimates libraries to gaming magazines and game reviews, and a showcase of best practices presents models to follow." More info....
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Audio from GLLS2007: We’re in Ur Library Bein Ur Books: Book-Based RPGs with Middle

Submitted by Jenny Levine on August 22, 2007 - 6:33am

By Kit Ward-Crixell
Presented July 23, 2007

Kit Ward-Crixell talks about role playing fiction games in LiveJournal "If you turned LiveJournal upside down and shook it, Harry Potter role-playing games [RPGs] would fall out. An LJer myself, I was intrigued when I read this characterization of LJ and went on a cursory search of LiveJournal communities. Not only did I find hundreds of RPGs based on the fictional world of JK Rowling, I found a myriad of RPGs based on other books, or RPGs in which characters from different authors' works interact. LiveJournal, a blogging website and online community, is also a hotspot of book-based role-playing.
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