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Audio from GLLS2007: Core Collections

Submitted by Jenny Levine on August 22, 2007 - 7:34am

By Beth Gallaway
Presented July 24, 2007

Beth Gallaway talks about digital downloads for gamers "Circulating video games and software is one way to serve gamers. Discover how to make the case to include this exciting new format in your collections. Learn how to evaluate, select, purchase, store, and market PC and console games at your library. A hands-on exercise acclimates libraries to gaming magazines and game reviews, and a showcase of best practices presents models to follow." More info....
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Audio from GLLS2007: Teen Services in a Virtual Environment

Submitted by Jenny Levine on August 22, 2007 - 7:33am

By Kelly Czarnecki
Presented July 23, 2007
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Audio from GLLS2007: We’re in Ur Library Bein Ur Books: Book-Based RPGs with Middle

Submitted by Jenny Levine on August 22, 2007 - 7:33am

By Kit Ward-Crixell
Presented July 23, 2007

Kit Ward-Crixell talks about role playing fiction games in LiveJournal "If you turned LiveJournal upside down and shook it, Harry Potter role-playing games [RPGs] would fall out. An LJer myself, I was intrigued when I read this characterization of LJ and went on a cursory search of LiveJournal communities. Not only did I find hundreds of RPGs based on the fictional world of JK Rowling, I found a myriad of RPGs based on other books, or RPGs in which characters from different authors' works interact. LiveJournal, a blogging website and online community, is also a hotspot of book-based role-playing.
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Audio from GLLS2007: What IF: Gaming, Intellectual Freedom and the Law

Submitted by Jenny Levine on August 22, 2007 - 7:33am

By Kathrine Fallow
Presented July 23, 2007

Judith Krug and Katherine Fallow discuss intellectual freedom and video games "Video games are under scrutiny around the country as some parents and special interest groups raise concerns about the topics and themes contained in some games. Some groups call for laws regulating access to games based on their content; others advocate for an outright ban on violent games. Several states have passed laws restricting minors' access to 'violent' video games, but every such law has been invalidated by the courts under the First Amendment.
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Audio from GLLS2007: One Step at a Time Towards Tomorrow: Lessons Learned from Pursuing Second Life

Submitted by Jenny Levine on August 21, 2007 - 10:36am

By Lisa Janicke Hinchliffe
Presented July 23, 2007
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Audio from GLLS2007: Making Book: Gaming in the Library

Submitted by Jenny Levine on August 21, 2007 - 10:24am

By Natalie Gick
Presented July 23, 2007

Natalie Gick talks about gaming at Simon Fraser University's Library "In support of games courses, faculty research and students interested in careers in gaming, the SFU Surrey Library has a Games Room with PCs, games consoles and a games collection. Hear how the games room came to be, the computing requirements and ongoing maintenance needed, and about policies and collection development." More info....

Listen to an MP3 audio file of this session (33MB, 35:56)
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Audio from GLLS2007: Libraries Get a Second Life and Off the Beaten Path

Submitted by Jenny Levine on August 21, 2007 - 10:07am

By Tom Peters, Lori Bell, John Kirriemuir
Presented July 23, 2007

John Kirriemuir, Lori Bell, and Tom Peters talk about Second Life Libraries Get a Second Life: "First lives are often busy enough but a second one can allow you to be anyone you want! Alliance Library System started the Second Life Library in April 2006. We have found that people in virtual worlds do want libraries, and even books. We have offered some traditional and some new services. This program will cover how we got started, what works and what does not work. Tom Peters and Lori Bell will discuss the project. " More info....
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Audio from GLLS2007: How to Convince Administration and Management of Virtual Worlds

Submitted by Jenny Levine on August 21, 2007 - 9:59am

By Barbara Galik
Presented July 23, 2007
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Audio from GLLS2007: Growing a Gaming Group and How'd They Do That?

Submitted by Jenny Levine on August 20, 2007 - 4:22pm

By Amy Alessio, Joe Torres, Kelly Laszczak, Eric Currie, Alex Tyle
Presented July 23, 2007

Amy Alessio and Joe Torres demonstrate Guitar Hero Growing a Gaming Group: "Create a Gaming Advisory Board at your school or public library. Presenters will demonstrate equipment used on a variety of platforms, and outline activities used with a monthly gaming group. Work with a Gaming Group to revolutionize your digital collections, online presence, programming for younger gamers and more.” More info....
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Audio from GLLS2007: Getting Gaming on the Table, In the Conversation and Running at Locations

Submitted by Jenny Levine on August 20, 2007 - 4:10pm

By Julie Scordato
Presented July 23, 2007

Julie Scordato talks about implementing gaming at Columbus Public Library "How do you get a library from 'Surely you can't mean video games at my library?' to, “When am I getting video games at my library!”

In December 2006, the Columbus Metropolitan Library Board of Trustees approved a budget of $25,000 to bring gaming equipment to each of its 21 locations as a major teen services programming initiative. This presentation will look at how we went from sending two librarians to the Chicago MLS gaming symposium in December 2005 to unrolling gaming system wide for Teen Tech Week 2007.
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