Submitted by Jenny Levine on August 17, 2007 - 2:15pm
On Sunday, July 22, 2007, Scott Nicholson from the Information Institute of Syracuse helped open the Symposium by presenting a session titled Who Else Is Playing? The Current State of Gaming in Libraries. His findings constitute the first real research our profession has regarding the reach of gaming in libraries today. Plus, Scott got to give everyone in the audience a free game of Wits & Wagers, so there was a lot of fun mixed in with the statistics.
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Submitted by Jenny Levine on August 16, 2007 - 2:36pm
Submitted by Tom Peters on August 11, 2007 - 10:20pm
The dog days of August 2007 may be remembered as that magic moment when librarianship as practiced in Second Life finally received permission to dine at the adults' table.
On August 3rd the Library of Congress announced a new initiative -- Preserving Creative America. They made eight grant awards totally $2.15 million "...to address the long-term preservation of creative content in digital form." The creative content being targeted includes the usual suspects, such as digitally created motion pictures, digital music, and digital photographs, but it also includes comic strips (Doonesbury) and editorial cartoons (Pat Oliphant) -- which I assume were not born digital, but perhaps I'm just revealing my quaint, old-fashioned notions of how cartoons are drawn these days. Read More »
Submitted by Jenny Levine on August 8, 2007 - 2:39pm
Submitted by Michael Stephens on July 28, 2007 - 2:24am
I keep my eye on many innovative libraries. These libraries are at the outer edge of our market, leading the way with new takes on service and outreach. They inspire me. They also help me do my job. I love to see what Hennepin is doing, and what Darien will do as they build their new library, as well as many other libraries across the country and around the world. And I'm also keeping a close eye on the state of South Carolina. If there ever was a state filled with library goodness, it would be there.
Here are just a few reasons why:
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Submitted by Michelle Boule on July 24, 2007 - 11:31am
The picture at the top of this post is from the game night at the Gaming, Learning, and Libraries Symposium. These librarians are playing Wii Tennis and being coached by Giz Womack. The gaming night, which happened the first night of the conference, helped define the atmosphere that made this conference different.
This was a symposium about games. Games mean play and there was an atmosphere of play to everything. There were three keynotes on Sunday and every speaker talked about the transformative power of games. We spent all afternoon soaking up knowledge from people thinking big things about games and then we were set loose on the games themselves.
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Submitted by Tom Peters on July 23, 2007 - 8:09am
On the first day of the first ever ALA TechSource Gaming, Learning, and Libraries Symposium in Chicago yesterday, Scott Nicholson from the Library Game Lab at Syracuse University released a report on The Role of Gaming in Libraries: Taking the Pulse. It's already available online as a PDF file.
Games are big business. Nicholson's report cites an industry report indicating that sales of games have outpaced motion picture box office sales and should surpass music sales in the near future.
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Submitted by Michael Stephens on June 29, 2007 - 1:12pm
Submitted by Tom Peters on June 28, 2007 - 11:48pm
The ALA Annual Conference in DC, which just ended, was another energizing, informative event. In a forthcoming post I will summarize the more substantial sessions and issues that came to my attention. However, in the spirit of the adage, "Life's uncertain; eat dessert first," I would like to share with you the most fun I had at ALA in DC.
Vendor receptions are a time-honored event at these conferences, and the protocol is well-established: Read More »