Audio from GLLS2007: You See an Interactive Fiction Game in Front of You...
By Chris HarrisPresented July 23, 2007 "This session would be a perfect fit for anyone who wants to bring gaming to
school libraries or forge a game-based partnership with a school. Interactive
fiction, also know as text-based adventure gaming, combines the mental
stimulation of gaming, the challenge of game creation, and English Language Arts
standards. Using the free tools shared at this...
Audio from GLLS2007: Teen Panel
Moderated by Stephen AbramJuly 23, 2007Monday evening at the Symposium, we were lucky enough to enjoy the company of 11 teens who answered questions posed by Stephen Abram.Listen to an MP3 audio file of this session (87MB, 1:34:38)
tags: glls2007, gaming in libraries
Audio from GLLS2007: Games Students Play: A New Approach to Online Information Literacy Instruction
By Amy Harris, Scott RicePresented July 24, 2007 "Scott Rice and Amy Harris are supporting educational initiatives at UNCG by
creating an online information literacy game. The game uses a
question-and-answer format and allows two to four students to play against each
other by answering questions about information literacy topics in four different
categories (such as Choose your Resource,...
Audio from GLLS2007: Library as Laboratory: Supporting Culture
By Matt Gullett, Kelly Czarnecki, Craig DavisPresented July 23, 2007 "We will be presenting programs, ideas and software that support our patrons' vital interest to connect, participate and create through digital art, music and video game development. Offering these programs and experiences helps learners to sustain their interests by becoming active agents in building essential 21st century...
Audio from GLLS2007: Digital Downloads for Gamers
By Beth GallawayPresented July 24, 2007"Circulating video games and software is one way to serve gamers, but without community and staff storage, buy in, theft, damage, and storage can be major hurdles. Discover alternatives such as downloadable games and subscription-based game services from a variety of vendors, and hear about libraries that are implementing digital and mail order game...
Audio from GLLS2007: Using Gaming to Educate Children
By Stephanie Publicker, Lyn AllenPresented July 23, 2007 ToxMystery: Using a Game to Make Learning about Chmicals Fun for Kids: "ToxMystery (http://toxmystery.nlm.nih.gov) is the National Library of
Medicine's interactive learning site for 8-11 year old children. It provides a
fun, game-like experience while introducing potential environmental health
hazards sometimes found in the home.'Toxie...
Audio from GLLS2007: Teens Gaming their Way to Success at the Carvers Bay Branch Library
By Dwight McInvaillPresented July 24, 2007 "The Carvers Bay Branch is a new public library in a rural, impoverished, and
isolated corner of South Carolina. In many ways, its community has problems
found also in troubled urban areas. The place's 7,000 residents face a terrible
job market with 15% unemployment along with poverty and illiteracy rates both
exceeding 30 percent. When the library...
Audio from GLLS2007: Quarantined: Creating an Online Game to Teach Information Skills
By Bee Gallegos and Tammy AllgoodPresented July 24, 2007 "Quarantined: Axl Wise and the Information Outbreak is a fully interactive
single-player game environment that simulates the complex processes of
selecting, using, evaluating and synthesizing multiple sources of information
within a research environment. A variety of information sources such as
databases, the online catalog, the web,...
Audio from GLLS2007: Information Literacy through Unique Education Gaming Application
By Annie Downey and Kristin BoyettPresented July 24, 2007 "The University of North Texas Libraries is planning a unique, online educational
game to develop information literacy among its students. This presentation will
include information on the entire development process of this single player
online role-playing game.A brief introduction into the current state of
gaming, including studies...
Audio from GLLS2007: Gaming for Adults
By Martin House and Mark EngelbrechtPresented July 24, 2007 "We would like to present a synopsis and findings from a current LSTA grant the
Public Library of Charlotte & Mecklenburg County received for PC-based
gaming in libraries. These events are focused on adults and include laptop-based
gaming, board games, Xboxes, and an educational component based on the theme of
the event. This...