Audio from GLLS2007: Core Collections
By Beth GallawayPresented July 24, 2007 "Circulating video games and software is one way to serve gamers. Discover how to
make the case to include this exciting new format in your collections. Learn how
to evaluate, select, purchase, store, and market PC and console games at your
library. A hands-on exercise acclimates libraries to gaming magazines and game
reviews, and a showcase of best...
Audio from GLLS2007: What IF: Gaming, Intellectual Freedom and the Law
By Kathrine FallowPresented July 23, 2007 "Video games are under scrutiny around the country as some parents and special
interest groups raise concerns about the topics and themes contained in some
games. Some groups call for laws regulating access to games based on their
content; others advocate for an outright ban on violent games. Several states
have passed laws restricting minors' access...
Audio from GLLS2007: We’re in Ur Library Bein Ur Books: Book-Based RPGs with Middle
By Kit Ward-CrixellPresented July 23, 2007 "If you turned LiveJournal upside down and shook it, Harry Potter role-playing
games [RPGs] would fall out. An LJer myself, I was intrigued when I read this
characterization of LJ and went on a cursory search of LiveJournal communities.
Not only did I find hundreds of RPGs based on the fictional world of JK Rowling,
I found a myriad of RPGs based on...
Audio from GLLS2007: Teen Services in a Virtual Environment
By Kelly CzarneckiPresented July 23, 2007 "The virtual world of Teen Second Life (TSL) is a great space in which libraries
can interact with teens. While TSL is not a 'game' per se, it can share many
characteristics of games and serve the interest of gamers including; having
choices about what to do, creating a character that will interact with others,
earning currency though participating...
Audio from GLLS2007: One Step at a Time Towards Tomorrow: Lessons Learned from Pursuing Second Life
By Lisa Janicke HinchliffePresented July 23, 2007"In pursuing innovation, librarians can encounter a variety of challenges,
limitations, resource deficits, and policy and procedures obstacles. Faced with
such factors, an individual must choose: stop trying or get creative. This
session will discuss the UIUC Library's Second Life initiative as a case study of
persistence and creativity in...
Audio from GLLS2007: Making Book: Gaming in the Library
By Natalie GickPresented July 23, 2007 "In support of games courses, faculty research and students interested in careers
in gaming, the SFU Surrey Library has a Games Room with PCs, games consoles and
a games collection. Hear how the games room came to be, the computing
requirements and ongoing maintenance needed, and about policies and collection
development." More info....
Listen to an MP3...
Audio from GLLS2007: Libraries Get a Second Life and Off the Beaten Path
By Tom Peters, Lori Bell, John KirriemuirPresented July 23, 2007 Libraries Get a Second Life: "First lives are often busy enough but a second one can allow you to be anyone
you want! Alliance Library System started the Second Life Library in April 2006.
We have found that people in virtual worlds do want libraries, and even books.
We have offered some traditional and some new services. This...
Audio from GLLS2007: How to Convince Administration and Management of Virtual Worlds
By Barbara GalikPresented July 23, 2007 "The speaker will discuss effective strategies and how to build a case for your
library's involvement in virtual environments such as Second Life. She will
provide practical examples of why libraries are important in the virtual
environment and information you can provide to your administrator to convince
them to get involved. If you are an...
Audio from GLLS2007: Growing a Gaming Group and How'd They Do That?
By Amy Alessio, Joe Torres, Kelly Laszczak, Eric Currie, Alex TylePresented July 23, 2007 Growing a Gaming Group: "Create a Gaming Advisory Board at your school or public library. Presenters will
demonstrate equipment used on a variety of platforms, and outline activities
used with a monthly gaming group. Work with a Gaming Group to revolutionize your
digital collections, online presence,...
Audio from GLLS2007: Getting Gaming on the Table, In the Conversation and Running at Locations
By Julie ScordatoPresented July 23, 2007 "How do you get a library from 'Surely you can't mean video games at my library?'
to, “When am I getting video games at my library!”In December 2006, the
Columbus Metropolitan Library Board of Trustees approved a budget of $25,000 to
bring gaming equipment to each of its 21 locations as a major teen services
programming initiative. This presentation...