Audio from GLLS2007: Gaming in Academic Libraries: The Why and How
By H. David "Giz" Womack, Lynn S. Sutton, and Lori O. CritzPresented July 23, 2007 "In an effort to find innovative ways to connect with undergraduate students and
encourage them to use the library, Wake Forest University and the Georgia
Institute of Technology are offering patrons the opportunity to participate in
gaming events in their libraries. At Wake Forest, the Library has teamed up...
Audio from GLLS2007: Building a Gaming Community and a Game Friendly Environment
By Donald DennisPresented July 23, 2007 "Game environments for traditional and modern board games, card games, RPGs, or
even electronic games are not the traditional domain of libraries. Games are, by
and large, an interactive activity. Formal and informal communities have
developed around board games, card games, RPGs (role playing games), or even
This presentation will...
Audio from GLLS2007: Book Making in Second Life
By Jami SchwarzwalderPresented July 23, 2007 "In Second Life, Schwarzwalder has taught classes on how to create items for
interactive display. Here she will show the audience how to make a prim book
using the same instructions she gives for in world." More info....Listen to an MP3 audio file of this session (35MB, 38:09)
tags: glls2007, gaming in libraries, second life
Audio of Greg Trefry's Keynote from GLLS2007
Game designer Gregory Trefry opened the last day of the Symposium by waking everyone up to the incredible opportunities that "big games" can provide for libraries. Titled Big Fun, Big Learning: Transforming the World through Play, this session expanded a lot of peoples' minds about how we define gaming and libraries.Listen to an MP3 audio file of this session* (51MB, 56:13)
View a PDF or a...
Audio of Eli Neiburger's Featured Presentation from GLLS2007
On July 22, 2007, Eli Neiburger closed the first day of presentations by sharing the emotional and social impact the Ann Arbor District Library's gaming tournaments have had on teens, parents, families, and even 78-year old military veterans. The Payoff, Up Close and Personal, included some powerful video of the participants themselves, and then Eli thrilled the crowd by announcing the GT...
Audio of Scott Nicholson's Featured Presentation from GLLS2007
On Sunday, July 22, 2007, Scott Nicholson from the Information Institute of Syracuse helped open the Symposium by presenting a session titled Who Else Is Playing? The Current State of Gaming in Libraries. His findings constitute the first real research our profession has regarding the reach of gaming in libraries today. Plus, Scott got to give everyone in the audience a free game of Wits &...
Audio of James Paul Gee's Keynote from GLLS2007
Noted scholar James Paul Gee opened the second day of the 2007 TechSource Gaming, Learning, and Libraries Symposium with a fascinating discussion about Libraries, Gaming, and the New Equity Crisis and where librarians fit into the solution.Listen to an MP3 of the session (58MB, 1:01:39) or view a PDF of Dr. Gee's slides. This post is also a test of a new podcast feed for this blog. Many more...
Audio of Henry Jenkins' Opening Keynote from GLLS2007
The first of the audio files from the 2007 TechSource Gaming, Learning, and Libraries Symposium is now available! Give a listen to Henry Jenkins' opening keynote (MP3, 61MB, 1:05:33) given on July 22, 2007. You can manually synch up a PDF of his slides that are available on the GLLS2007 site or watch a video of Dr. Jenkins speaking.
tags: glls2007, gaming in libraries
Notes from the Field of GLLS 2007
The picture at the top of this post is from the game night at the Gaming, Learning, and Libraries Symposium. These librarians are playing Wii Tennis and being coached by Giz Womack. The gaming night, which happened the first night of the conference, helped define the atmosphere that made this conference different. This was a symposium about games. Games mean play and there was an atmosphere of...
Oh The Games People Play Now--In Libraries
On the first day of the first ever ALA TechSource Gaming, Learning, and Libraries Symposium in Chicago yesterday, Scott Nicholson from the Library Game Lab at Syracuse University released a report on The Role of Gaming in Libraries: Taking the Pulse. It's already available online as a PDF file.
Games are big business. Nicholson's report cites an industry report indicating that sales of games...