Submitted by Tom Peters on July 23, 2007 - 8:09am
On the first day of the first ever ALA TechSource Gaming, Learning, and Libraries Symposium in Chicago yesterday, Scott Nicholson from the Library Game Lab at Syracuse University released a report on The Role of Gaming in Libraries: Taking the Pulse. It's already available online as a PDF file.
Games are big business. Nicholson's report cites an industry report indicating that sales of games have outpaced motion picture box office sales and should surpass music sales in the near future.
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Submitted by Teresa Koltzenburg on March 12, 2007 - 3:45pm
- [G]aming has tremendous potential for libraries to reach out to new users, offer new services, and help complement efforts in community building, information literacy, and other areas.—
Stephen Abram
Learn more about gaming and libraries from Jenny Levine, the mastermind behind the upcoming ALA TechSource Gaming, Learning, and Libraries Symposium.
On Tuesday, March 13, 2007, tune into Jenny talking about the possibilities for and successes of gaming—and the accompanying learning and outreach benefits gaming can bring to—libraries in her Web Seminar at the SirsiDynix Institute: Read More »
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Gaming in the Library
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March 13, 2007
- 12 p.m. Eastern; Length: 1 hr
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