Submitted by Jason Griffey on September 2, 2008 - 12:20pm
As we crawl towards the Christmas season, all of the major video game manufacturers are starting to bring out the big guns for the holidays. If your library has embraced gaming as a way of socializing with patrons or drawing people in, what are they likely to be looking forward to this Fall? Or if your library actually checks out games, what's going to be the hot ones for the next 4 months? Here's a few titles to watch out for... Read More »
Submitted by Daniel A. Freeman on July 25, 2008 - 10:04am
It seems like the role that gaming plays in libraries is expanding exponentially. What once seemed like a trend is now a deeply entrenched part of our profession. Gaming is playing a bigger and bigger role in academic, public and school libraries all over the world and librarians are not only increasing their gaming content and its availability, but are also using it prominently in library programming and public service.
Our colleagues have been working hard to keep up with constantly evolving technology and increasing demand, while trying to ensure that there is a method to the madness of the gaming world. Gaming played its largest ever part in the 2008 ALA Annual convention, with hoards of librarians attending gaming-related programs, meeting with vendors and participating in the open gaming night at the Anaheim Hilton. The blogosphere is abuzz with positive feedback about this year’s programming. Read More »
Submitted by Jenny Levine on May 7, 2008 - 6:48pm
We're in full swing for planning the second annual ALA TechSource Gaming, Learning, and Libraries Symposium, which will take place on November 2-4, 2008, in Oak Brook, IL (a western suburb of Chicago).
There's some preliminary information on the site about registration, the location, and keynote speakers, but we've also just posted the official Call for Presenters. If your library is doing something innovative with gaming, if you're doing research around gaming and libraries, or if you have ideas to propose and share, please submit a proposal. We want to offer another great program chock full o'the best sessions, and that could include you!
The deadline for submitting your proposal is June 15, 2008, and we'll respond by July 1. Help us make GLLS2008 even better than last year's event! Read More »
Submitted by Tom Peters on October 30, 2007 - 11:20am
Computer games that combine gaming with mild to intense physical exercise, such as Dance Dance Revolution and the Wii, seem to be gaining popularity both within and without libraries. Having libraries host “rock the stacks” battles of the bands also has proven to be a popular way to lure teens into libraries.
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Submitted by Jenny Levine on August 24, 2007 - 11:27am
By Liz Lawley Presented July 24, 2007 Read More »
Submitted by Jenny Levine on August 24, 2007 - 11:15am
By Eli Neiburger Presented July 23, 2007 Read More »
Submitted by Jenny Levine on August 24, 2007 - 10:44am
By Lisa Janicke Hinchliffe Presented July 23, 2007
Lisa Janicke Hinchliffe stepped in at the last minute to give this presentation about the multitude of gaming services the University of Illinois at Urbana-Champaign Libraries are offering and planning. More info....
Listen to an MP3 audio file of this session (37MB, 40:52) Read More »
Submitted by Jenny Levine on August 24, 2007 - 10:00am
By Chris Harris Presented July 23, 2007
"This session would be a perfect fit for anyone who wants to bring gaming to
school libraries or forge a game-based partnership with a school. Interactive
fiction, also know as text-based adventure gaming, combines the mental
stimulation of gaming, the challenge of game creation, and English Language Arts
standards. Using the free tools shared at this session, your gaming group will
be ready to begin creating a new world with a primary focus on content instead
of a complicated graphical engine." More info....
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