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Gaming and Libraries

Xbox Kinect

The 2010 Electronic Entertainment Expo, better known simply as E3, took place this past week. E3 2010 is the largest video game conference and press event in the US, and is the stage from which nearly all revolutionary new products and games are announced. So what was the major announcement...

Audio from GLLS2007: Teen Services in a Virtual Environment

By Kelly CzarneckiPresented July 23, 2007 "The virtual world of Teen Second Life (TSL) is a great space in which libraries can interact with teens. While TSL is not a 'game' per se, it can share many characteristics of games and serve the interest of gamers including; having choices about what to do, creating a character that will interact with others, earning currency though participating...

Audio from GLLS2007: One Step at a Time Towards Tomorrow: Lessons Learned from Pursuing Second Life

By Lisa Janicke HinchliffePresented July 23, 2007"In pursuing innovation, librarians can encounter a variety of challenges, limitations, resource deficits, and policy and procedures obstacles. Faced with such factors, an individual must choose: stop trying or get creative. This session will discuss the UIUC Library's Second Life initiative as a case study of persistence and creativity in...

Audio from GLLS2007: Making Book: Gaming in the Library

By Natalie GickPresented July 23, 2007 "In support of games courses, faculty research and students interested in careers in gaming, the SFU Surrey Library has a Games Room with PCs, games consoles and a games collection. Hear how the games room came to be, the computing requirements and ongoing maintenance needed, and about policies and collection development." More info.... Listen to an MP3...

Audio from GLLS2007: Libraries Get a Second Life and Off the Beaten Path

By Tom Peters, Lori Bell, John KirriemuirPresented July 23, 2007 Libraries Get a Second Life: "First lives are often busy enough but a second one can allow you to be anyone you want! Alliance Library System started the Second Life Library in April 2006. We have found that people in virtual worlds do want libraries, and even books. We have offered some traditional and some new services. This...

Audio from GLLS2007: How to Convince Administration and Management of Virtual Worlds

By Barbara GalikPresented July 23, 2007 "The speaker will discuss effective strategies and how to build a case for your library's involvement in virtual environments such as Second Life. She will provide practical examples of why libraries are important in the virtual environment and information you can provide to your administrator to convince them to get involved. If you are an...

Audio from GLLS2007: Growing a Gaming Group and How'd They Do That?

By Amy Alessio, Joe Torres, Kelly Laszczak, Eric Currie, Alex TylePresented July 23, 2007 Growing a Gaming Group: "Create a Gaming Advisory Board at your school or public library. Presenters will demonstrate equipment used on a variety of platforms, and outline activities used with a monthly gaming group. Work with a Gaming Group to revolutionize your digital collections, online presence,...

Audio from GLLS2007: Getting Gaming on the Table, In the Conversation and Running at Locations

By Julie ScordatoPresented July 23, 2007 "How do you get a library from 'Surely you can't mean video games at my library?' to, “When am I getting video games at my library!”In December 2006, the Columbus Metropolitan Library Board of Trustees approved a budget of $25,000 to bring gaming equipment to each of its 21 locations as a major teen services programming initiative. This presentation...

Audio from GLLS2007: Gaming in Academic Libraries: The Why and How

By H. David "Giz" Womack, Lynn S. Sutton, and Lori O. CritzPresented July 23, 2007 "In an effort to find innovative ways to connect with undergraduate students and encourage them to use the library, Wake Forest University and the Georgia Institute of Technology are offering patrons the opportunity to participate in gaming events in their libraries. At Wake Forest, the Library has teamed up...

Audio from GLLS2007: Building a Gaming Community and a Game Friendly Environment

By Donald DennisPresented July 23, 2007 "Game environments for traditional and modern board games, card games, RPGs, or even electronic games are not the traditional domain of libraries. Games are, by and large, an interactive activity. Formal and informal communities have developed around board games, card games, RPGs (role playing games), or even electronic games. This presentation will...

Audio from GLLS2007: Book Making in Second Life

By Jami SchwarzwalderPresented July 23, 2007 "In Second Life, Schwarzwalder has taught classes on how to create items for interactive display. Here she will show the audience how to make a prim book using the same instructions she gives for in world." More info....Listen to an MP3 audio file of this session (35MB, 38:09) tags: glls2007, gaming in libraries, second life