Submitted by Jenny Levine on August 20, 2007 - 3:44pm
By Jami Schwarzwalder Presented July 23, 2007
"In Second Life, Schwarzwalder has taught classes on how to create items for
interactive display. Here she will show the audience how to make a prim book
using the same instructions she gives for in world." More info....
Listen to an MP3 audio file of this session (35MB, 38:09) Read More »
Submitted by Jenny Levine on August 17, 2007 - 2:36pm
On July 22, 2007, Eli Neiburger closed the first day of presentations by sharing the emotional and social impact the Ann Arbor District Library's gaming tournaments have had on teens, parents, families, and even 78-year old military veterans. The Payoff, Up Close and Personal, included some powerful video of the participants themselves, and then Eli thrilled the crowd by announcing the GT System.
Listen to an MP3 audio file of the session (67MB, 1:11:58)
Read More »
Submitted by Jenny Levine on August 17, 2007 - 2:15pm
On Sunday, July 22, 2007, Scott Nicholson from the Information Institute of Syracuse helped open the Symposium by presenting a session titled Who Else Is Playing? The Current State of Gaming in Libraries. His findings constitute the first real research our profession has regarding the reach of gaming in libraries today. Plus, Scott got to give everyone in the audience a free game of Wits & Wagers, so there was a lot of fun mixed in with the statistics. Read More »
Submitted by Jenny Levine on August 16, 2007 - 2:36pm
Submitted by Jenny Levine on August 8, 2007 - 2:39pm
Submitted by Michelle Boule on July 24, 2007 - 11:31am

The picture at the top of this post is from the game night at the Gaming, Learning, and Libraries Symposium. These librarians are playing Wii Tennis and being coached by Giz Womack. The gaming night, which happened the first night of the conference, helped define the atmosphere that made this conference different.
This was a symposium about games. Games mean play and there was an atmosphere of play to everything. There were three keynotes on Sunday and every speaker talked about the transformative power of games. We spent all afternoon soaking up knowledge from people thinking big things about games and then we were set loose on the games themselves. Read More »
Submitted by Tom Peters on July 23, 2007 - 8:09am
On the first day of the first ever ALA TechSource Gaming, Learning, and Libraries Symposium in Chicago yesterday, Scott Nicholson from the Library Game Lab at Syracuse University released a report on The Role of Gaming in Libraries: Taking the Pulse. It's already available online as a PDF file.
Games are big business. Nicholson's report cites an industry report indicating that sales of games have outpaced motion picture box office sales and should surpass music sales in the near future.
Read More »
Submitted by Teresa Koltzenburg on March 12, 2007 - 3:45pm
- [G]aming has tremendous potential for libraries to reach out to new users, offer new services, and help complement efforts in community building, information literacy, and other areas.—
Stephen Abram
Learn more about gaming and libraries from Jenny Levine, the mastermind behind the upcoming ALA TechSource Gaming, Learning, and Libraries Symposium.
On Tuesday, March 13, 2007, tune into Jenny talking about the possibilities for and successes of gaming—and the accompanying learning and outreach benefits gaming can bring to—libraries in her Web Seminar at the SirsiDynix Institute: Read More »
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Gaming in the Library
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March 13, 2007
- 12 p.m. Eastern; Length: 1 hr
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