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Gaming and Libraries

Audio from GLLS2007: Book Making in Second Life

Submitted by Jenny Levine on August 20, 2007 - 3:44pm

By Jami Schwarzwalder
Presented July 23, 2007

Jami Schwarzwalder talks about how to make books in Second Life "In Second Life, Schwarzwalder has taught classes on how to create items for interactive display. Here she will show the audience how to make a prim book using the same instructions she gives for in world." More info....

Listen to an MP3 audio file of this session (35MB, 38:09)
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Audio of Greg Trefry's Keynote from GLLS2007

Submitted by Jenny Levine on August 17, 2007 - 3:40pm

Greg Trefry gets ready for his Tuesday morning keynote Game designer Gregory Trefry opened the last day of the Symposium by waking everyone up to the incredible opportunities that "big games" can provide for libraries. Titled Big Fun, Big Learning: Transforming the World through Play, this session expanded a lot of peoples' minds about how we define gaming and libraries.

Listen to an MP3 audio file of this session
* (51MB, 56:13) Read More »


Audio of Eli Neiburger's Featured Presentation from GLLS2007

Submitted by Jenny Levine on August 17, 2007 - 2:36pm

ALA Editions author and gaming hero Eli Neiburger On July 22, 2007, Eli Neiburger closed the first day of presentations by sharing the emotional and social impact the Ann Arbor District Library's gaming tournaments have had on teens, parents, families, and even 78-year old military veterans. The Payoff, Up Close and Personal, included some powerful video of the participants themselves, and then Eli thrilled the crowd by announcing the GT System.

Listen to an MP3 audio file of the session (67MB, 1:11:58)

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Audio of Scott Nicholson's Featured Presentation from GLLS2007

Submitted by Jenny Levine on August 17, 2007 - 2:15pm

Scott Nicholson unveils his study of gaming in libraries On Sunday, July 22, 2007, Scott Nicholson from the Information Institute of Syracuse helped open the Symposium by presenting a session titled Who Else Is Playing? The Current State of Gaming in Libraries. His findings constitute the first real research our profession has regarding the reach of gaming in libraries today. Plus, Scott got to give everyone in the audience a free game of Wits & Wagers, so there was a lot of fun mixed in with the statistics.
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Audio of James Paul Gee's Keynote from GLLS2007

Submitted by Jenny Levine on August 16, 2007 - 2:36pm

James Paul Gee's day two keynote Noted scholar James Paul Gee opened the second day of the 2007 TechSource Gaming, Learning, and Libraries Symposium with a fascinating discussion about Libraries, Gaming, and the New Equity Crisis and where librarians fit into the solution.

Listen to an MP3 of the session (58MB, 1:01:39) or view a PDF of Dr. Gee's slides.
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Notes from the Field of GLLS 2007

Submitted by Michelle Boule on July 24, 2007 - 11:31am

GLLS2007 Game Night

The picture at the top of this post is from the game night at the Gaming, Learning, and Libraries Symposium. These librarians are playing Wii Tennis and being coached by Giz Womack. The gaming night, which happened the first night of the conference, helped define the atmosphere that made this conference different.

This was a symposium about games. Games mean play and there was an atmosphere of play to everything. There were three keynotes on Sunday and every speaker talked about the transformative power of games. We spent all afternoon soaking up knowledge from people thinking big things about games and then we were set loose on the games themselves.
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Oh The Games People Play Now--In Libraries

Submitted by Tom Peters on July 23, 2007 - 8:09am

On the first day of the first ever ALA TechSource Gaming, Learning, and Libraries Symposium in Chicago yesterday, Scott Nicholson from the Library Game Lab at Syracuse University released a report on The Role of Gaming in Libraries: Taking the Pulse. It's already available online as a PDF file.

Games are big business. Nicholson's report cites an industry report indicating that sales of games have outpaced motion picture box office sales and should surpass music sales in the near future.

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Registration Now Open for Gaming Symposium

Submitted by Tom Peters on April 11, 2007 - 10:05pm

Librarians got game.  ALA TechSource, in collaboration with the Association of College & Research Libraries (ACRL), is proud to annouce that the first annual Gaming, Learning, and Libraries Symposium will be held on July 22-24, 2007 at the Chicago Marriott O'Hare, which is very accessible by planes, CTA trains, and automobiles.  Registration opened this week.  Read More »


Gaming in the Library: SirsiDynix Institute March 13

Submitted by Teresa Koltzenburg on March 12, 2007 - 3:45pm
  • [G]aming has tremendous potential for libraries to reach out to new users, offer new services, and help complement efforts in community building, information literacy, and other areas.—

Stephen Abram Learn more about gaming and libraries from Jenny Levine, the mastermind behind the upcoming ALA TechSource Gaming, Learning, and Libraries Symposium.

On Tuesday, March 13, 2007, tune into Jenny talking about the possibilities for and successes of gaming—and the accompanying learning and outreach benefits gaming can bring to—libraries in her Web Seminar at the SirsiDynix Institute: Read More »

  • Gaming in the Library

  • March 13, 2007

  • 12 p.m. Eastern; Length: 1 hr