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Podcast

Podcast tech roundup

As I was getting ready to leave for ALA Midwinter 2009 in Denver, I found myself packing an almost absurd amount of electronics. For those who don't know, I'm mostly responsible for the podcasts that show up from time to time on LITABlog. For the last few years I've been capturing the audio for...

Audio from GLLS2007: Quarantined: Creating an Online Game to Teach Information Skills

By Bee Gallegos and Tammy AllgoodPresented July 24, 2007 "Quarantined: Axl Wise and the Information Outbreak is a fully interactive single-player game environment that simulates the complex processes of selecting, using, evaluating and synthesizing multiple sources of information within a research environment. A variety of information sources such as databases, the online catalog, the web,...

Audio from GLLS2007: Information Literacy through Unique Education Gaming Application

By Annie Downey and Kristin BoyettPresented July 24, 2007 "The University of North Texas Libraries is planning a unique, online educational game to develop information literacy among its students. This presentation will include information on the entire development process of this single player online role-playing game.A brief introduction into the current state of gaming, including studies...

Audio from GLLS2007: Gaming for Adults

By Martin House and Mark EngelbrechtPresented July 24, 2007 "We would like to present a synopsis and findings from a current LSTA grant the Public Library of Charlotte & Mecklenburg County received for PC-based gaming in libraries. These events are focused on adults and include laptop-based gaming, board games, Xboxes, and an educational component based on the theme of the event. This...

Audio from GLLS2007: Core Collections

By Beth GallawayPresented July 24, 2007 "Circulating video games and software is one way to serve gamers. Discover how to make the case to include this exciting new format in your collections. Learn how to evaluate, select, purchase, store, and market PC and console games at your library. A hands-on exercise acclimates libraries to gaming magazines and game reviews, and a showcase of best...

Audio from GLLS2007: What IF: Gaming, Intellectual Freedom and the Law

By Kathrine FallowPresented July 23, 2007 "Video games are under scrutiny around the country as some parents and special interest groups raise concerns about the topics and themes contained in some games. Some groups call for laws regulating access to games based on their content; others advocate for an outright ban on violent games. Several states have passed laws restricting minors' access...

Audio from GLLS2007: We’re in Ur Library Bein Ur Books: Book-Based RPGs with Middle

By Kit Ward-CrixellPresented July 23, 2007 "If you turned LiveJournal upside down and shook it, Harry Potter role-playing games [RPGs] would fall out. An LJer myself, I was intrigued when I read this characterization of LJ and went on a cursory search of LiveJournal communities. Not only did I find hundreds of RPGs based on the fictional world of JK Rowling, I found a myriad of RPGs based on...

Audio from GLLS2007: Teen Services in a Virtual Environment

By Kelly CzarneckiPresented July 23, 2007 "The virtual world of Teen Second Life (TSL) is a great space in which libraries can interact with teens. While TSL is not a 'game' per se, it can share many characteristics of games and serve the interest of gamers including; having choices about what to do, creating a character that will interact with others, earning currency though participating...

Audio from GLLS2007: One Step at a Time Towards Tomorrow: Lessons Learned from Pursuing Second Life

By Lisa Janicke HinchliffePresented July 23, 2007"In pursuing innovation, librarians can encounter a variety of challenges, limitations, resource deficits, and policy and procedures obstacles. Faced with such factors, an individual must choose: stop trying or get creative. This session will discuss the UIUC Library's Second Life initiative as a case study of persistence and creativity in...

Audio from GLLS2007: Making Book: Gaming in the Library

By Natalie GickPresented July 23, 2007 "In support of games courses, faculty research and students interested in careers in gaming, the SFU Surrey Library has a Games Room with PCs, games consoles and a games collection. Hear how the games room came to be, the computing requirements and ongoing maintenance needed, and about policies and collection development." More info.... Listen to an MP3...

Audio from GLLS2007: Libraries Get a Second Life and Off the Beaten Path

By Tom Peters, Lori Bell, John KirriemuirPresented July 23, 2007 Libraries Get a Second Life: "First lives are often busy enough but a second one can allow you to be anyone you want! Alliance Library System started the Second Life Library in April 2006. We have found that people in virtual worlds do want libraries, and even books. We have offered some traditional and some new services. This...