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Library Technology Reports

Streaming Video Resources for Teaching, Learning, and Research

According to a 2012 Ithaka study, 80 percent of faculty in the humanities and 70 percent in social sciences use video, film, and non-textual resources for teaching undergraduates. Streaming video is not simply an accommodation to distance learners; rather, it’s an expectation for the curriculum,...

Gadgets and Gizmos: Personal Electronics and the Library

We live in the age of cell phones, iPads and netbooks, where gadgets are everywhere, and many people use one at nearly every waking moment. The newest gadgets don't often come cheap, and a poor investment can be costly for an institution like a library. In the April issue of Library Technology Reports, eminent blogger and library technology expert Jason Griffey provides a comprehensive guide to...

RDA Vocabularies for a Twenty-First-Century Data Environment

Library data has been designed to be read and interpreted by librarians and users. Although there are some controlled data fields, most of what is in the library catalog entry is text. The machine as user has not gotten a great deal of attention in the library cataloging environment. Now there’s yet another potential user of library data, and that user is the Web and services that function on the...

Understanding the Semantic Web: Bibliographic Data and Metadata

If there is one constant, it is that throughout these nearly two centuries, the modern library has continually transformed itself in an effort to respond to the needs of its contemporary user. Today, we face another significant time of change that is being prompted by today’s library user. This user no longer visits the physical library as his primary source of information, but seeks and creates...

Opening up Library Systems through Web Services and SOA: Hype or Reality?

Over the last few years, Web services and the service-oriented architecture (SOA) have become dominant themes in IT across many industries. Web-based computing, serviceorientation, and cloud computing increasingly displace the client/server approach favored by libraries in the past. In library automation, one major trend involves evolving or rebuilding automation systems to adopt this new...

Digital Storytelling in Practice

The concept of storytelling is older than human history itself. Before the invention of written language, wisdom, knowledge, and information were passed down orally, and often through what would today be considered stories. In one sense, storytelling has always utilized the latest available technology. Some have said that cave paintings and other ancient findings were sometimes used to tell...

Building the Digital Branch: Guidelines for Transforming Your Library Website

In the past fifteen years, the World Wide Web has become such a major part of the library world that most libraries now have some presence on the Web. This issue of Library Technology Reports explores the idea of the digital branch—a library website that is a vital, functional resource for patrons and enhances the library’s place within its community. The report outlines an efficient process for...

Gaming & Libraries: Learning Lessons from the Intersections

2008 may be remembered as the year in which gaming became just like any other service in libraries, with librarians implementing gaming initiatives that look very much like those we already offer for books, movies, music, and computers for as varied an audience as other library services are offered. As gaming in libraries has become more of a mainstream service, rather than a curious exception,...

Collaboration 2.0

Some information technology managers and administrators are blocking access to social networks like Facebook or MySpace or to social tools like blogs because of fears that their staff will spend too much time updating their profiles and commenting and not enough time working. The purpose of this report is to give library managers the tools they need to encourage collaborative work both within and...

Open Source Public Workstations in Libraries

In a time where an economic downturn and concerns about climate change are influencing decisions, many libraries are looking for ways to save money and to reduce their impact on the environment. This report provides detailed information about the operating systems, software, and approaches used by three libraries and one academic institution that have implemented open source public workstations...

Implementing Second Life: Ideas, Challenges and Innovations

Second Life is a virtual world owned by Linden Lab with over fifteen million users. It is currently one of the most popular 3-D social virtual worlds. The use of Second Life by libraries and universities has become a hotly debated topic in Library and Information Science circles. Early adopters of Second Life have been called evangelists, while nonusers of Second Life have been called Luddites...